Components That Don't Exist Anywhere Else
The Unthinkable
WebGL shaders. Verlet physics. Boid flocking. Fluid simulation. Living organisms rendered as UI. Move your cursor — the network recoils.
10 Interactions Nobody Has
WebGL, Canvas, physics simulations, fluid dynamics — as buttons.
Shader Distortion
GPU-computed water ripples on hover
Cloth Physics
Verlet integration fabric mesh
Swarm Text
Boid flocking particle system
Ink Bleed
Fluid simulation on click
Portal Vortex
Spiraling wormhole on click
Thermal
Heats up the longer you hover
Liquid Metal
Chrome reflections
Reactive Shadow
Cursor = light source
Sticker Peel
3D peel-off effect
Momentum
Physics inertia on leave
Smart Call Handling
Title companies need reliable answering services to handle client calls 24/7.
AI routes calls to the right department based on intent analysis.
const router = new CallRouter();
router.configure({
mode: "ai_intent",
fallback: "human_agent",
confidence_threshold: 0.85,
});
router.on("incoming", async (call) => {
const intent = await ai.classify(call.transcript);
const dept = router.match(intent);
await call.transfer(dept);
});Architecture as an Organism
Nodes breathe together. Particles carry data between organs. Hover to see energy flow.
Cards That Share a Nervous System
These cards don't know about each other in the DOM — but they breathe in sync.
Input Layer
Ingests raw data streams from 6 alpha sources. Normalizes and timestamps everything.
Processing Core
Pattern detection, signal scoring, and confidence weighting. Makes decisions in <50ms.
Output Layer
Executes decisions, manages positions, and reports back to the monitoring system.
Everything Together
NeuralWeb as background, premium buttons as CTAs, living system as architecture diagram. All in one section.
Ready to Build Something
Nobody Has Seen?
These components aren't in Aceternity. Not in Magic UI. Not in shadcn/motion. They exist here and nowhere else.